Product Case
Turning a training methodology into a digital product
Transforming a complex workout-plan creation method into a structured web system and a mobile app for members, using AI to accelerate prototyping and validation.
- B2B2C
- Mobile
- Product Design
- AI Prototyping
- International project

Reference image — project under confidentiality
Context
A coach who owned a gym in the United States had developed a comprehensive — and quite complex — method for creating personalized workout plans. The method combines health information, a score resulting from movement analysis, and several other individual parameters for each client.
However, all this logic was managed manually across multiple spreadsheets, from data entry to calculation results. Besides making the process difficult to use, this structure hindered standardization and knowledge transfer, preventing other coaches from applying the same method consistently.
The challenge, therefore, was to transform this logic into a structured web system capable of simplifying the creation of workout plans for both the owner and his team.
In parallel, gym members had no digital solution to follow their workouts and exercises individually, creating the need to develop a mobile app for that experience.
Approach
The project took place in a context of negotiations with potential investors, which required fast cycles of planning, prototyping, validation, and adaptation. To keep up with this pace, I incorporated AI tools into the Product Design process, using Lovable for the web system and Bolt for the mobile app.
I started by structuring user flows and journeys in medium-fidelity prototypes, using them as a base to define the architecture of the main features and validate the product logic before implementation.
From these prototypes, I used structured prompts in Lovable to progressively generate each part of the web system. This process allowed product and interface decisions to be turned into functional prototypes much faster, keeping control over flows, business rules, and requirements defined during the design process.
For the mobile app, I adopted a similar flow: the first versions of the screens were generated in Bolt, refined in Figma when needed, and later updated again in Bolt. This created a continuous cycle between design → AI generation → refinement → validation → implementation.
Using AI also made the prototyping and iteration process much faster. With functional prototypes available from the early versions, I was able to conduct usability tests with other gym coaches, observe how they interacted with the system, and quickly identify friction points or issues in applying business rules.
The learnings from the tests were then incorporated directly into the product, allowing fast iterations between one validation round and the next, without needing to manually rebuild each change.
This experience was also important for rethinking my own design process: AI began to act not only as an execution tool, but as part of the workflow to accelerate exploration, prototyping, and validation, keeping product decision-making, usability, and solution consistency under design responsibility.
The complexity was not in the method, but in making it understandable and replicable by other coaches.
From method to product
The steps show the transition from the original spreadsheets to the system screens and validation with coaches.
Original spreadsheet with variables and requirements for creating personalized workout programs.
Wireframe of the key user flow screen where workout plans are created, now more friendly and accessible to other coaches.
Part of the presentation with usability test results.
Outcome
The project resulted in two complementary solutions:
Web system for coaches: centralization of the logic for creating workout plans, replacing the spreadsheet-based process with a structured and replicable experience.
Mobile app for members: a friendly digital experience to access, follow, and perform their individual workout plans and exercises.
Beyond the products, the deliverables included:
- Medium and high-fidelity prototypes
- User flows
- Functional prototypes
- Usability test plan and results
- Documentation of key insights and learnings
The main learning from the project was understanding how to integrate AI, prototyping, and usability testing into a continuous design cycle, significantly increasing exploration and implementation speed without giving up on experience quality, business rules, and alignment with user and business needs.
In addition, I had the opportunity to communicate in English explaining the process, suggestions, and needs, as well as arguing design decisions with the client. I was also able to conduct usability tests entirely in English with different American coaches, making me comfortable working on international projects.
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